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Rimworld prepare carefully not working 1.0
Rimworld prepare carefully not working 1.0




rimworld prepare carefully not working 1.0
  1. #Rimworld prepare carefully not working 1.0 how to
  2. #Rimworld prepare carefully not working 1.0 mod
  3. #Rimworld prepare carefully not working 1.0 update

Related, you can't patch it to override the descriptions. Why, lord randy in heaven, why are there so many delegates in the code that just shows a description? Why is it that complex?!ĥ.

#Rimworld prepare carefully not working 1.0 how to

The patches we used no longer function, so we have to migrate to this new system (until we eventually figure out how to not do that, and then we're the weird ones for standing out and putting it in a different place instead of conforming). We can't even use our old way out of pure stubbornness. The code is terribly convoluted and the old patches no longer work. So, if you're like Pawnmorpher and like to style things up a little bit with some 'he/she' 'his/her' 'Bob/Mary' personalisation like exists for traits, backstories and pretty much everything else, you can't do that with this system. That 'i' can still be there (hell, we used the same thing in Pawnmorpher)ģ. You have to click to open it, but it only displays information that's already available in the tooltip.so, put the description in a tooltip, please. This is bad from a UI and UX perspective. Sure, this may bar low-quality mods which don't bother, but not all hediffs need descriptions!Ģ. If you are a modder, you now have to add descriptions for every single hediff you add to the game whether it actually needs one or not, or you get ugly config errors in your log telling everyone you've been a very naughty modder for being lazy and not writing them. Let's get into why I really, really don't like the new system, and why you probably won't either. TL DR: They're not optional, flawed from a UX perspective (click instead of hover tooltip), break other working systems, are much more difficult to patch, and would take minimal amounts of core code to fix all these issues.

#Rimworld prepare carefully not working 1.0 update

It grinds my gears because we worked on our own system for Pawnmorpher that no longer works at all and is delaying our update to 1.1. Two of those, Radiology and Pawnmorpher (though, I don't believe the former is any longer in active development) had their own system for doing hediff descriptions.

#Rimworld prepare carefully not working 1.0 mod

This is exceedingly important for mods such as Radiology, Pawnmorpher, Genetic Rim, Alpha Animals, Cybernetic Expansion and every mod that needs to add descriptions for all the many, many hediffs they use. On the outset, it may seem like a cool thing to have hediffs with descriptions, and you're damn right, it is! However! There are some major, glaring issues with the design, UI and code that I believe is not executed nearly as thoughtfully for modders as could be hoped from an otherwise mod-friendly game. Here's a list of why the new hediff description system is painful to both modders and users. And if you do read this, Ty, my fine boi, don't take it personally. I'm hoping a certain someone will see this and take pity on me, but who knows. Hediffs, or 'health differences' are the entries in the Health tab and are used from everything such as Scars, Prosthetics, Bionics, Diseases and more. Yes yes, it's niche, nobody will care, but I care goddamnit and it's the bloody hill I'm very well going to die on. This is a modding related rant, as a modder.






Rimworld prepare carefully not working 1.0